Car Physics Unity Github May 2026

Each user gets their own cursor and can simultaneously work on the same Windows desktop. Configure each individual pointer device (acceleration, cursor theme, wheel and button behaviour etc) independently. Collaboration was never so easy!

Download (Or read some more on what features we have)
March 2026 - Beta Update

MouseMux keeps growing! Connect remotely via RustDesk for full multi-user remote desktop sessions, or share any screen instantly with our new lightweight P2P Screenshare app. Zero setup, no server required. Our custom Chrome and Firefox apps turn your browser into a fully independent multi-seat workstation, with each user (local or remote) in their own isolated session. This release also introduces cursor overlays, a new runtime virtualization layer and updated collaborative apps (Multi Paint, Whiteboard, Team Vote). Existing customers: your license works with the beta too. Give it a try and let us know what you think!

Ensure your Unity version aligns with the repository guidelines (e.g., Unity 2022 LTS or Unity 6).

Instead of using physical wheel meshes as colliders, cast a ray downwards from the car's body to detect the ground. Use to calculate the upward suspension force:

Choose a project from the list above and clone it using Git.

Focus on the handling of the FixedUpdate() method, where all critical physics calculations must take place to maintain consistency across frame rates. Unity Discussions [OPEN-SOURCE] JRS Vehicle Physics Controller for Unity

Includes pre-built systems for gear ratios, engine power, dust particle effects, and touch-screen mobile layouts. 4. TORK by Adrenak

General gameplay prototypes, mobile driving simulations, and cross-platform projects.

Raycast suspension systems that offer total programmatic control.

Car Physics Unity Github May 2026

Ensure your Unity version aligns with the repository guidelines (e.g., Unity 2022 LTS or Unity 6).

Instead of using physical wheel meshes as colliders, cast a ray downwards from the car's body to detect the ground. Use to calculate the upward suspension force:

Choose a project from the list above and clone it using Git.

Focus on the handling of the FixedUpdate() method, where all critical physics calculations must take place to maintain consistency across frame rates. Unity Discussions [OPEN-SOURCE] JRS Vehicle Physics Controller for Unity

Includes pre-built systems for gear ratios, engine power, dust particle effects, and touch-screen mobile layouts. 4. TORK by Adrenak

General gameplay prototypes, mobile driving simulations, and cross-platform projects.

Raycast suspension systems that offer total programmatic control.

These companies, among other, use & trust MouseMux

Proudly serving our clients! Let us know if you need a customized/branded version for specific corporate or industrial use.

ABB - Global leader in industrial automation and power technologies
BMW - Premium automotive manufacturer
UFA - University of Alberta
NHS - National Health Service UK
ROAV7 - Regional Operations Air Vehicle 7
RUAG - Swiss aerospace and defense technology company
Micronav - Navigation and positioning technology solutions
Amgen - Biotechnology company
Avio Aero - Aerospace manufacturing company
Bosch - Global engineering and technology company
Schiphol - Amsterdam Airport Schiphol
Vector - Embedded systems and software tools provider

Contact

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Love MouseMux? Join Us!

We're looking for a passionate MouseMux enthusiast to help spread the word! If you love creating content (videos, tutorials, demos), engaging with communities, or just can't stop talking about multi-cursor collaboration, we want to hear from you.

We love people who think outside the box and can spot new opportunities where MouseMux could flourish - whether that's creative use cases, new markets, or ways to reach people who haven't discovered multi-cursor collaboration yet.