: New rules like Line (given to Tactical Squads) emphasize the importance of standard infantry for winning games, moving away from purely "kill-all" scenarios.
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: This is the most significant addition to 2.0. It allows the non-active player to respond to their opponent's actions (like moving or shooting) in real-time, preventing the "sit and wait" frustration of older editions. : New rules like Line (given to Tactical