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Karryns Prison Guide -
makes it harder to resist certain attacks in combat.
Your lifeblood in combat. If this hits zero, Karryn collapses, leading to a loss of control.
Used for powerful skills and maintaining your stance.
The Halberd offers range and power but consumes more Energy. Unarmed combat is faster and better for building specific "Desire" resistances.
These are your best friend. Building a build around "Counter" allows Karryn to deal damage without spending her own turn, which is vital when outnumbered.
At its heart, the game is a balancing act between three primary resources:
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The STAR WARS EXPANDED UNIVERSE TIMELINE
by Joe Bongiorno
Â
This chronology follows the original canon of
the Star Wars saga. EU-Compatible stories are included in the
Complete Saga chronology, which takes a
modified One
Canon, Three Universes approach (the third one being
Infinities). For timelines with strictly
pre-2014 EU
stories, go to the individual eras.
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“After Star Wars was released, it became apparent that my story—however
many films it took to tell—was only one of thousands that could be told
about the characters who inhabit its galaxy. But these were not stories I
was destined to tell. Instead they would spring from the imagination of
other writers, inspired by the glimpse of a galaxy that Star Wars
provided. Today it is an amazing, if unexpected, legacy of Star Wars that
so many gifted writers are contributing new stories to the Saga.”
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~George Lucas, foreword to the 1994 reprint of
Splinter of the Mind's Eye karryns prison guide |
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makes it harder to resist certain attacks in combat.
Your lifeblood in combat. If this hits zero, Karryn collapses, leading to a loss of control.
Used for powerful skills and maintaining your stance.
The Halberd offers range and power but consumes more Energy. Unarmed combat is faster and better for building specific "Desire" resistances.
These are your best friend. Building a build around "Counter" allows Karryn to deal damage without spending her own turn, which is vital when outnumbered.
At its heart, the game is a balancing act between three primary resources:
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