Malevolent Planet Unity2d Day1 To Day3 Public Link Official

Built a basic grid-based inventory system to hold scavenged alien scrap. Public Project Link

With the foundation built, Day 4 will focus on and the Day/Night Cycle , where the planet becomes significantly more aggressive once the sun goes down. To help you get the most out of this project, let me know: malevolent planet unity2d day1 to day3 public link

Created a generic Hazard script. If the player stays within a certain trigger area (like a toxic gas cloud), they take incremental damage over time. Built a basic grid-based inventory system to hold

I can provide or setup guides for any of these areas. If the player stays within a certain trigger

Created a simple script to flip the player sprite based on the mouse position, ensuring the character always faces the threat. Day 2: The Hostile Environment and Procedural Generation

The following article serves as a comprehensive developer log for the first three days of building , a 2D top-down survival game in Unity. Malevolent Planet: Unity 2D Development Log (Day 1 - Day 3)