Multiscatter 1.097 〈FAST ✰〉
: Users can use textures to "cluster" object types, creating realistic natural growth patterns where specific plant species appear in groups.
: Optimized for scene efficiency, this feature allows the scatter to dynamically adapt based on the active camera view, focusing detail where it is most needed. multiscatter 1.097
: Unlike its predecessor VRayScatter, MultiScatter supports any type of geometry, including VRayProxy and Arnold Proxies, directly within the same scatter object. Advanced Workflow Controls : Users can use textures to "cluster" object
This update introduced several workflow improvements that streamlined the scattering process: MultiScatter supports any type of geometry
: Capable of generating hundreds of millions of objects and billions of polygons right before rendering, significantly reducing HDD space requirements (e.g., a scene with 500,000 objects can take as little as 250Kb).

