The "Extended Features" package is an optional component that requires to function correctly. It includes:

Unlike the base game where fire is nearly always instant death, this mod allows a chance for NPCs to survive being burned, though they remain incapacitated.

Improves how NPCs react to being shot in the limbs. For example, leg shots can now cause a ped to enter a "dying state" if a specific hit threshold is met.

Enabling or disabling extended time for NPCs to bleed out.

NPCs can experience realistic "arterial bleeding" logic, where specific hits trigger a slow, visible decline rather than instant death.

Adds custom animations for NPCs who are downed but not yet dead, allowing them to writhe on the ground or attempt to crawl away.

In-game hotkeys used to enable/disable the mod or check installation status. Part 2: PHP Data Objects (PDO) v2.0 (Conceptual)

Pdo V2.0 Extended Features Hot! -

The "Extended Features" package is an optional component that requires to function correctly. It includes:

Unlike the base game where fire is nearly always instant death, this mod allows a chance for NPCs to survive being burned, though they remain incapacitated. pdo v2.0 extended features

Improves how NPCs react to being shot in the limbs. For example, leg shots can now cause a ped to enter a "dying state" if a specific hit threshold is met. The "Extended Features" package is an optional component

Enabling or disabling extended time for NPCs to bleed out. For example, leg shots can now cause a

NPCs can experience realistic "arterial bleeding" logic, where specific hits trigger a slow, visible decline rather than instant death.

Adds custom animations for NPCs who are downed but not yet dead, allowing them to writhe on the ground or attempt to crawl away.

In-game hotkeys used to enable/disable the mod or check installation status. Part 2: PHP Data Objects (PDO) v2.0 (Conceptual)