Reshade 5.5.1 May 2026
Added a "screenshot" uniform source, allowing shaders to detect when a screenshot is being taken and potentially adjust parameters for high-quality capture.
Fixed a specific crash when vkDestroy[...] was called with a null handle, often encountered in games utilizing the VKD3D translation layer . Why Version 5.5.1 Still Matters reshade 5.5.1
Presets now sort techniques alphabetically by default unless a specific order is defined, making it easier to manage large libraries of shaders. Added a "screenshot" uniform source, allowing shaders to
The tool now automatically skips depth buffers that have not been used for at least one frame, reducing overhead and improving the accuracy of depth-based effects like Ambient Occlusion or Depth of Field. The tool now automatically skips depth buffers that
While ReShade 5.5 introduced a broad architectural shift toward a unified API abstraction layer, the 5.5.1 update solidified these gains with specific fixes and new functionalities: