Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
Unlike traditional arcade racers, SLRR is essentially a vehicle mechanic simulator. You start as a self-taught mechanic, buying used cars—often in incomplete or damaged condition—and assembling them part-by-part.
Win underground night drag races or sanctioned track events to earn money and prestige.
You can modify everything from the engine block and pistons to the body kits and suspension.
Street Legal Racing - Redline 2.2.1 Repack By R.g. Recoding -
The version is unique because it integrates several community mods and fixes into a single, stable installer.
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
Unlike traditional arcade racers, SLRR is essentially a vehicle mechanic simulator. You start as a self-taught mechanic, buying used cars—often in incomplete or damaged condition—and assembling them part-by-part.
Win underground night drag races or sanctioned track events to earn money and prestige. Street Legal Racing - Redline 2.2.1 RePack by R.G. ReCoding
You can modify everything from the engine block and pistons to the body kits and suspension. Unlike traditional arcade racers, SLRR is essentially a
Street Legal Racing - Redline 2.2.1 Repack By R.g. Recoding - Unlike traditional arcade racers
The version is unique because it integrates several community mods and fixes into a single, stable installer.
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling