Time — Story 2
Players manage these resources to move between locations and perform actions.
The original game forced players to restart the entire mission if they ran out of time. Revolution replaces this with a more fluid "Azrak" crystal system, allowing for continuous play without the frustration of repetitive resets. Time Story 2
The primary difference in this second generation of the franchise is the removal of the "base box" requirement. In the original series, players needed the starter kit to play any expansion. The Blue Cycle reinvents the mechanics to be more accessible and streamlined: Players manage these resources to move between locations
Whether you are a veteran of the original T.I.M.E Stories or a newcomer, the Revolution cycle offers a more modern, narrative-heavy approach to time travel tabletop gaming. Dale Yu: Time Stories: Revolution (the blue cycle) The primary difference in this second generation of
Each box contains all the tokens, cards, and rules needed for that specific mission.
A whimsical mission inspired by Shakespeare’s play, blending reality with the supernatural.