Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
Optimized code helps minimize the delay between your keyboard/mouse inputs and the game's response.
The "fixed" or Vaz version of 1v1.LOL prioritizes stability and pure mechanics over the feature-heavy official updates that many players felt ruined the fun. top vaz 1v1 lol fixed
Includes the original fast-paced editing and building speeds that some players felt became "sluggish" in later official patches. Optimized code helps minimize the delay between your
also merry Christmas to everyone. um I'm about to leave in a few minutes it goes somewhere or like an hour or something like that. YouTube·SquadDen also merry Christmas to everyone
Top Vaz 1v1 LOL Fixed: The Ultimate Guide to Performance & Mastery
Finding a "fixed" version of 1v1.LOL is essential for players seeking a competitive edge, especially since the official version was reported to be shutting down as of late 2025 due to profitability and bot-related issues. The "Top Vaz" version, often hosted on platforms like GitHub, is a popular community-maintained alternative that addresses common performance bugs and restores the classic build-and-shoot mechanics. Why the "Fixed" Version is Better
Even in a optimized version, browser-based games can experience frame drops. Follow these technical steps to ensure maximum FPS: How to Fix Lag on 1v1.lol
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling