Explosions that do not kill now grant increased style points, while projectile boost points were reduced from 150 to 90 to encourage more varied gameplay.
Fixed a bug where the SRS Cannon would fire "absurd amounts" of simultaneous cannonballs when paired with a Dual Wield powerup.
The update improved the Always on top HUD settings, preventing weapons and limbs from obstructing vital information during intense fights. ultrakill v15d top
The "Firestarter" Rocket Launcher, "JumpStart" Nailgun, and "Sawed-on" Shotgun joined the rotation.
of ULTRAKILL is the definitive hotfix that polished the massive "Full Arsenal Update," ensuring the game’s complex mechanics remained balanced during the introduction of the Brutal difficulty. Released on May 13, 2024, this update specifically addressed critical bugs and added quality-of-life improvements to the new HUD and the Speedometer tool . The Full Arsenal Context Explosions that do not kill now grant increased
The newly added Speedometer received dedicated options for horizontal-only or vertical-only tracking, and its opacity was fixed for the Classic HUD.
Patch 15d is often cited as a "stable" version for players who prefer to downpatch for mod compatibility. Later major updates, such as the "ULTRA_REVAMP," significantly changed the game’s underlying code, leading many in the community to stay on the Patch 15 branch to maintain access to specific fan-made mods until they are updated for newer versions. The Full Arsenal Context The newly added Speedometer
New keybinds for individual variations and a "Previous Variation" button (defaulting to Q) were added to allow for faster weapon cycling. Version History & Modding Stability
A punishing new tier where enemies move significantly faster and bosses gain additional damage resistance.
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