Uni Ecto Plugin [updated] May 2026
Create a C# class that mirrors your Elixir schema.
In the evolving landscape of real-time applications, developers are increasingly looking for ways to marry the high-performance frontend capabilities of with the robust, scalable backend power of Elixir . Enter the Uni Ecto plugin —a powerful tool designed to bring the elegance of Ecto’s database abstractions directly into the Unity ecosystem. uni ecto plugin
Point the plugin to your Phoenix/Elixir API. Sync Data: Use the built-in methods to fetch or push data. Create a C# class that mirrors your Elixir schema
Ecto’s Changesets are legendary for their ability to validate data before it ever touches the database. Uni Ecto allows you to perform similar validation logic on the client, providing immediate feedback to players. Point the plugin to your Phoenix/Elixir API
Since it’s built to work with Elixir (and often Phoenix Channels), it’s optimized for the low-latency requirements of multiplayer games and live-service apps. Core Features of the Plugin 1. Automated Data Mapping
is a specialized library (often implemented as a C# wrapper or a bridge) that allows Unity developers to interact with Elixir’s Ecto schemas and changesets.
Ecto.Repo.Get (playerId, profile => { Debug.Log($"Loaded: {profile.username}"); }); Use code with caution. Performance Considerations